Roc R. Currius

  • Computer Graphics and
  • Game Engine Programming

About me

I'm a Computer Engineer, specialising in Computer Graphics. I have spent several years doing research as a doctoral student in Computer Graphics at Chalmers University, in Gothenburg. Before that, I worked several years as a videogame engine programmer, porting videogames from pc to consoles. I got my Bachelor's and Master's degrees at Universitat Autònoma de Barcelona in 2014.

I'm part of the organising committee for I3D Symposium since 2021, acting as publicity chair.

What I've done in the past

2023 (6 months)

Internship at Sony Interactive Entertainment's FTG Computer Graphics Research Unit

2018 - 2022

PhD Student in Computer Graphics at Chalmers University of Technology (Sweden)

2014 - 2018

Videogame porting from pc to (mainly) XBox and Switch at Blitworks

2013 - 2014

Doing VR stuff and getting burned out at some marketing company

Bachelor's + Master's

in Computer Engineering at UAB (Spain)


Contact

roc(a)ror3d◦xyz